I got my Dropzone stuff a year or more ago, when some well-meaning friends bought me the Resistance starter set to get involved with their games, but as they have actual real lives they are still building their Blotz and 4Ground terrain, so no games occurred... I picked up a few extras at Salute- Salakhan and a lifthawk for him plus some freeriders and the ltd battle bus, got some base colours on them and then just left them in my cabinet to fester.
Until last month when hawk got together with Firestorm and their staff member Callum (the most lackadaisical organiser ever, he called the teams 'A' and '1' so none of us precious flowers felt we were second best...) to organise an escalation campaign- this was perfect as week one was starter set (check) week two was starter and commander (check) and I could build from there. I took the opportunity to get some highlights, shading and detail on the boys, plus a few conversions here and there (Salakhan gained some ablative armour) and came up with a theme of classic tattoos, then as my army grew I added elaborate freehand to each vehicle to distract from the basic paintwork;). The league ended in a tournament that was open to all- Call to Arms, and after getting the last bit of paint on my battle buses and Lifthawk the day before, and taking out my beautiful wife for pizza in exchange for a lift Sunday morning, I was good to go...
Until last month when hawk got together with Firestorm and their staff member Callum (the most lackadaisical organiser ever, he called the teams 'A' and '1' so none of us precious flowers felt we were second best...) to organise an escalation campaign- this was perfect as week one was starter set (check) week two was starter and commander (check) and I could build from there. I took the opportunity to get some highlights, shading and detail on the boys, plus a few conversions here and there (Salakhan gained some ablative armour) and came up with a theme of classic tattoos, then as my army grew I added elaborate freehand to each vehicle to distract from the basic paintwork;). The league ended in a tournament that was open to all- Call to Arms, and after getting the last bit of paint on my battle buses and Lifthawk the day before, and taking out my beautiful wife for pizza in exchange for a lift Sunday morning, I was good to go...
My List-
Command: Alexander with lifthawk (AA cannon) & 2 x freeriders (subT).
Vehicle: Gun wagons in Kraken & 6x rocket techs (subT).
Rusted fist: hannibals with lifthawk (AA cannon) & 2 x cyclones.
Troops: 1 x fighters & 2 x veterans in Jacksons with lifthawk (AA cannon).
Troops: 2 x fighters in Buses (AA guns), in Kraken.
Infiltrators: 3 x freeriders.
Extras: 1x drill. 2 x level 3 commanders.
Game 1 vs Mark- Feral resistance - standard scenario (all buildings hardened)
His list highlights- 6 cyclones(!), thunderstorm,
sappers& resistance fighters in jacksons&lifthawk, scout atv’s, 2x gun wagon
krakens.
Let's not go near them shall we?
The sight of 6
Cyclones put the fear of god into me, and Mark explained that he was playing an
experimental list, they certainly looked impressive on the table, especially
later when my 2 got involved as well!
"Yeah I'm pretty sure I've got this.... *gulps*"
Turn three the game took a pretty hefty leap in my
direction, as the combined fire from the Alexander, Cyclones and Occupation
Veterans in the centre reduced the thunderstorm to scrap, and my Bus mob found
their objective and skedaddled. The Cyclone squad of death also ran out of
missiles this turn- which was very telling (I talked to mark later and he said
he thought the amount of limited shots in play between his cyclones and sappers
severely hampered his late game, and in this game it was definitely the case,
especially with the scout ATV’s tying up more points into a non-offensive role).
I didn’t have it all my own way however as Mark had done an excellent job of
reducing the remaining centreline objective building on my side to a very
precarious number of wounds, smashing the second bus squad under the masonry in
the process, so I daren’t risk taking it despite the monorail I had set up from
my close objective building, and he did manage to get a couple of squads into
his remaining centre building and shred my gun wagons with a clever sappers
blast.
The view from the centre, it's all air baby.
At this point the resistance armies just gave up and called it quits...
Game 2 vs Sean- UCM- capture the flanks
My second game was against Sean of Hawk Wargames, he had a
lovely crisp painted UCM in pale blue, and although I had played UCM before I
hadn’t seen a few of the units in game- notably the Ferrum, the flying missile
battery and the horrific laser tanks of infinite death. It was also my first
game against fast movers, although I’m not sure they were actually against me
as they were uniquely rubbish all game!
I learnt what an actual demolition list could do in this game, as
turn one he combined his scimitars, katanas, rapiers and eagle and reduced my
close objective to 3 damage points left, wiping out one squad of fighters
entirely (no masonry hit the other squad whatsoever?) I retaliated in turn two
by pounding some alexander shells into his objective wounding some of his
troops, and once again dumping my Vets and their attached gophers into the
centre building. By the end of turn three both close objectives had been
reduced to rubble, taking out my fighters (and their objective, in fairness they could have got out but the warlord would not have liked that...) and almost all
Sean’s infantry (one squad in a light dropship was hiding behind the centre
tower where I failed to notice it every turn!, and one squad escaped) but not
before Sean found his target and scarpered off-table. That turn I fired
everything at his CO building, including the dropships, alexander, hannibals,
Veterans and even the Jackson’s grenade launchers to take off the final wound!
(which got them killed turn 4) but the 5/6 infantry stands inside it made it a
prime target.
What building? oops....
As you can see, this firefight is going entirely as planned. Entirely.
Turn 6 was mainly about the focal points, I actually landed
a lifthawk to deny his rapiers a landing space, as well as spreading out my
freeriders and technicals (he managed to drop them on a roof just in range) whilst
on the other FP his katanas tried to get in but were finally stopped by a point
blank shot from the cyclones. I haven’t mentioned his archangels much so I’ll
point out here that they turned up turn 2, then promptly either missed or
failed to damage my cyclones every turn until they were eventually shot down in
ignominy, I’m pretty sure my commander must have paid them off at some point...
The game ended 5-3 to me (he had one objective off table and
the rapiers near a FP, I had both FP for 2 pts each and one objective on table)
a solid win with a big difference in KP making it a hefty 16-4 in tournament
points to me. I thought I would struggle with the Ferrum and its drones
directing Kodiak fire, but Sean’s terrible luck with the Kodiak and my
amusingly successful battle bus shooting really nerfed the command detachments
effectiveness. The heroes of the day were the Vets (again) for stripping his
armour away with a blistering round of shooting in turn 4, although the
Alexander vs death star scimitars was a cracking shoot out. Sean was great to
play despite a bit of poor luck on his part, and again I picked up an awful lot
(demolition is way more important than I ever thought before today). a great opponent and if you ever do get to play him you're guaranteed a great game.
Game 3 vs Andrew- PHR- scenario- table quarters thing
(Anyone that knows me relatively well will see a pattern in most reports- I start with lots of photo's, many inane, and by the end I'm so excited I take none at all, hence.....)
(Anyone that knows me relatively well will see a pattern in most reports- I start with lots of photo's, many inane, and by the end I'm so excited I take none at all, hence.....)
His list highlights- 6x Helios, Zeus command with a buddy,
2x sirens squads in light dropships, 2 x standard squads/snipers in lights, a
lot of walkers (2x Hyperion,2 x Odin, 3x
Menchit, 3x Ares, 3x apollo?) in a metric tonne of dropships.
Somehow my 26 Tournament points had conspired to place me on
the top table for the last game versus Andrew- a previous winner at the big
tournaments. He played a walker heavy list with a respectable 6 helios anti-air
skimmers that proved to be the bane of my existence…
I was unsure how to approach this mission, it seemed a
difficult fit for my force selection, especially against a PHR force that would
ruin anything without countermeasures pretty quickly, and played a cagey first
turn, however a badly positioned lifthawk gave him a turn 2 shot at it with his
helios, and in one shot he took out the veterans, fighters, their Jackson's
and a good 1/5th of my army… In honesty I was almost ready to quit
right there, as I couldn’t see me pulling it back against a superior force and
a superior player, but Andrew convinced me it’s never over till it’s over, so I
got stuck back in.
On Turn 3 an almost certainly suicidal run by my Cyclones
with strike masters supported by my hannibals managed to take out 2 walkers and
2 Helios, as well as spreading some damage around other models, and my
Freeriders closed in and started chipping away at his flank. Andrews anti-infantry
walker single handedly exterminated almost all my remaining troops where they
hid in a building, whilst the walkers with him had no trouble blasting the
battlebuses apart, though the technicals and hovercraft did survive most of the
game under heavy fire, enough to secure a table quarter point for me at least.
In the centre My remaining dropships and Hannibals fought a surprisingly grim battle with the PHR, I chipped individual models out of
units here and there (I don't think any of his units ended the game fully intact on the right flank), and my gun wagons also did a sterling job of ending his light dropships,
unfortunately every one of them managed a safe landing, freeing up his troops
to assault my remaining infantry through a network of multiple monorails… The poor fighters would have struggled against one unit of Sirens, 2 units and some basic infantry was way more than they could handle. his snipers fared less well however, as I ruined the building they took cover in with a barrage of fire from the Alexander and some well-placed sticky mines and the masonry wiped them out.
In the final turn I started to try and consolidate my forces to hold at least one quarter, and score a point of the remaining ones, (I also finally killed the damn Helios that cost me the game with an IED card) but Andrew had played a blinder, his troops swept into the buildings in my quarter and because they were hugely expensive Sirens, and doubled their value in buildings, he swept the board for a 8-3 win. after a scrappy start my 'just kill everything' plan did pay off slightly however, in that our kill points were close enough to deny him and extra TP (and thus not lose me any) for a 15-5 win to Andrew.
I can't blame everything on the Lifthawk loss and bad dice (though my dice were poor), I made some bad choices (including the lifthawk positioning and underestimating Helios speed) and my inexperience with PHR meant I judged a few situations more in my favour than they actually were, The cyclone's suicide run netted me a fair whack of kill points for me, they certainly wounded enough walkers that it allowed my lifthawk's shaped charges able to finish the job, especially when aided by the free riders. Andrew knows his game, and it showed- as well as being very helpful to me (Andrew played resistance at Invasion so knew my force pretty well) he kept his own troops pretty tight, he didn't commit anything without a solid purpose, and without the extra move on the cyclones I would have struggled to catch him out. He certainly deserved the win, though I do think I could have tried to make it a bit close for him;) I'm not a fan of this scenario and will definitely have to play it a few more times to get the hang of it.
So I finished 7th, which whilst not great is actually much higher than I expected, having lost pretty much every game I'd played to this point... I also won best painted, something I was very chuffed with as I always try to field something that looks good, but never assume anything. This netted me a limited edition hardback rulebook- I had no idea what was special about it but as someone who collects concept art books I am very pleased with it- the extra art is incredible! as mentioned the unfortunate Mark Dodridge took wooden spoon- a classy double decker for a classy player, he took a risk with his list and had a blast, but only for two turns a game it appears;) The winners were Sam Derbyshire in 3rd with PHR, Peter Hillard in Second with UCM (two ferrums list, and got the special ferrum for a prize!(edit- only one ferrum apparently, somehow even that was too much...) and Andrew Page took the win after the convincing slapping he gave me. (couldn't have gone to a nicer bloke)
The Hawk guys were really friendly, brought a lot of shiny toys for dropfleet and even a 3up dropfleet ship (which was covered in guns) everyone was awesome, even the people who had travelled a fair distance to get here:) Looking forward to getting some more games in and if there's another event locally I'm in, will even take a look at Invasion later this year if I can:)
In the final turn I started to try and consolidate my forces to hold at least one quarter, and score a point of the remaining ones, (I also finally killed the damn Helios that cost me the game with an IED card) but Andrew had played a blinder, his troops swept into the buildings in my quarter and because they were hugely expensive Sirens, and doubled their value in buildings, he swept the board for a 8-3 win. after a scrappy start my 'just kill everything' plan did pay off slightly however, in that our kill points were close enough to deny him and extra TP (and thus not lose me any) for a 15-5 win to Andrew.
I can't blame everything on the Lifthawk loss and bad dice (though my dice were poor), I made some bad choices (including the lifthawk positioning and underestimating Helios speed) and my inexperience with PHR meant I judged a few situations more in my favour than they actually were, The cyclone's suicide run netted me a fair whack of kill points for me, they certainly wounded enough walkers that it allowed my lifthawk's shaped charges able to finish the job, especially when aided by the free riders. Andrew knows his game, and it showed- as well as being very helpful to me (Andrew played resistance at Invasion so knew my force pretty well) he kept his own troops pretty tight, he didn't commit anything without a solid purpose, and without the extra move on the cyclones I would have struggled to catch him out. He certainly deserved the win, though I do think I could have tried to make it a bit close for him;) I'm not a fan of this scenario and will definitely have to play it a few more times to get the hang of it.
So I finished 7th, which whilst not great is actually much higher than I expected, having lost pretty much every game I'd played to this point... I also won best painted, something I was very chuffed with as I always try to field something that looks good, but never assume anything. This netted me a limited edition hardback rulebook- I had no idea what was special about it but as someone who collects concept art books I am very pleased with it- the extra art is incredible! as mentioned the unfortunate Mark Dodridge took wooden spoon- a classy double decker for a classy player, he took a risk with his list and had a blast, but only for two turns a game it appears;) The winners were Sam Derbyshire in 3rd with PHR, Peter Hillard in Second with UCM (two ferrums list, and got the special ferrum for a prize!(edit- only one ferrum apparently, somehow even that was too much...) and Andrew Page took the win after the convincing slapping he gave me. (couldn't have gone to a nicer bloke)
The Hawk guys were really friendly, brought a lot of shiny toys for dropfleet and even a 3up dropfleet ship (which was covered in guns) everyone was awesome, even the people who had travelled a fair distance to get here:) Looking forward to getting some more games in and if there's another event locally I'm in, will even take a look at Invasion later this year if I can:)
The top three Sam Derbyshire, Peter Hillard and Andrew Page (in reverse order to complicate things), Andrew is on the right, looking smug..
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